Five Shells

Avidly Engaging Minds

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Learning can be Fun

Perhaps more than any other innovative teaching solution, the board game carries the most positive association. We have all played board games in our childhood, and many of us still enjoy hours of engaging entertainment with them. For this reason we believe board games could be one of the best ways to connect to the students and both teachers and students may accept this mode of learning. The delighters of this approach are an increased interaction with the course material and also with other players (or students).

Upper class schools in India are hiring consultants to know what students and parents want and the result of an extensive survey by the Indian counterpart of one of the world's leading consultants has proved that students, parents as well as schools themselves are looking for innovative ways to teaching.

This is convincing enough to prove that a set of educative games specifically targeted for subjects in course curriculum can be a huge market to cater to. For e.g. games based on the History curriculum of Class 8 and 9 which will not only be highly involving and enjoying but will also make the subject very interesting. Similarly, a game based on the Geography curriculum will make rote-learning of facts and figures much more easy and interesting at the same time.

The Classroom Games Product Line

Classroom Logo

While two products, Indian Wars and Cotton Empire developed with the aim of teaching 9th standard history and 10th standard geography respectively, are in the graphic design stage, another product (Math Prodigy) on Vedic Mathematics is in the conceptualization and product development stage.

Apart from these, Akin - a word game fits in well for students from class 8 to 12 as well as those preparing for various entrance exams CAT, GRE, GMAT etc requiring a good grasp over vocabulary - providing an interesting way to learn and remember word meanings. Another vocabulary building game, Guesswor?, is already passed the design stage and is ready for deployment. This game involves anagram-word-building as well as word-guessing skills.